1/27/2024 0 Comments Wasted gta![]() ![]() And good luck doing anything if it’s raining in GTA 3 because those water droplets are basically plastered over the core environment and are so intrusive it can be blinding. Car models and the environments in Vice City stick out as particularly flat and untextured. You can basically see where every little piece of road or mailbox was laid down as an individual piece in the grand scheme of things. For the life of me I could not find a smooth, rounded, edge anywhere in the game. From what I can gather, all of these “Definitive” versions don’t even come from the core console versions, but rather the mobile ports made by what is now called Grove Street Games (previously War Drum Studios). The environments don’t fare that much better either. The way faces are skinned make everyone look like a knock-off Sims character and man-oh-man are some of the foreheads huge on people! I think out of all of them though GTA 3 probably had the cleanest models, but there’s some serious frame rate issues and everyone looks like a bow-armed, stop-motion figure from Robot Chicken when moving. In San Andreas the proportions on models are just totally off especially for arms and legs. The character models in Vice City seem like their necks are part of their clothing, and more often than not it makes it look like their heads are sliding in front of their base. Across all three games there are glaring issues. Then there’s the models for characters and NPCs. Character models are rough and disproportionate across the board in the GTA Trilogy Definitive Edition. The issues with dialog in cutscenes and while driving around wouldn’t be so bad if the subtitles flowed well or if the game didn’t prioritize subtitles for ancillary NPC dialog sometimes over the main conversations. Jackson’s voice was coming out of a cheap speaker phone. For example, when starting up San Andreas the audio in the cut scenes sounded fine at first, but by the time I got to the scene where Officer Tenpenny starts telling you how things are gonna be it sounded like Samuel L. We’re talking messed up character models that sometimes shake like they’re going through withdrawal symptoms, glitches in cutscenes, and audio issues with the dialog. These versions of GTA 3, Vice City, and San Andreas don’t even stand up against their dated counterparts for a number of reasons.įrom the moment you start up any one of these titles, you’re bound to notice some issues before you even get to the gameplay. There’s just so much jankiness present that I really can’t recommend it on any level. To call these ports rough would be an understatement. But if you’d only played this Definitive Edition, you’d never guess any of that. They not only helped define an era of gameplay, but also inspired countless other game series while expanding the scope of what was possible within their own titles. These three pillars of open-world, sandbox gameplay are considered to be some of the greatest video games of all time. While the GTA Trilogy doesn’t try to add anything new in terms of content like the Star Wars rereleases did, it does try to slap a fresh coat of paint on Grand Theft Auto 3, Grand Theft Auto: Vice CIty, and Grand Theft Auto: San Andreas. ![]() Not sure what happened to Tommy Vercetti's face here, but he's looking paler than usual. This truth of “if it ain’t broke, don’t fix it” is brutally on display in Rockstar’s Grand Theft Auto: The Trilogy - Definitive Edition. Things that are timeless are so for a reason and trying to modernize them or change them is just a pointless exercise in futility. The fact of the matter is, classics don’t really need an update. We didn’t need Jabba in A New Hope, or a new musical number in the Hutt’s palace in Jedi, nor did we need a force ghost Hayden Christensen in any shape or form. A little over two decades ago George Lucas, the creator of Star Wars, thought it would be a great idea if he updated the original trilogy by giving it a bit of a facelift and adding in a few things here and there that no one had really asked for.
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